Boyd

"Hey, you're not old"

Description:

Level 2 Elven Ranger

16/16 Hit Points

STR: 13 *
DEX: 19 *
CON: 14
INT: 13
WIS: 16
CHA: 9

Speed: 35
AC: 15 (Leather and Dex)

Shortswordsx2 – (+6) 1d6+4 Piercing; Light and Finesse
Longbow- (
+6) 1d8+4 Piercing; range 150/600; 19/20

Urchin Background

Background Proficiencies: Sleight of Hand, Stealth
Racial Proficiencies: Perception
Class Proficiencies: Survival, Insight, Investigation,
Tool Proficiencies: Disguise kit, thieves’ tools

Class Feature Two-Weapon Fighting

When you engage in two-weapon fighting, you can add
your ability modifier to the damage o fthe second attack.

Class Feature Natural Explorer: Forests

• Difficult terrain doesn’t slow your group’s travel.
• Your group can’t become lost except by magical
means.
• Even when you are engaged in another activity while
traveling (such as foraging, navigating, or tracking),
you remain alert to danger.
• If you are traveling alone, you can move stealthily at
a normal pace.
• When you forage, you find twice as much food as you
normally would.
• While tracking other creatures, you also learn their
exact number, their sizes, and how long ago they
passed through the area.

Class Feature Favored Enemy: Beasts
You have advantage on Wisdom (Survival) checks to
track your favored enemies, as well as on Intelligence
checks to recall information about them.
When you gain this feature, you also learn one
language of your choice that is spoken by your favored
enemies, if they speak one at all.

Background Feature: City Secrets

You know the secret patterns and flow to cities and can
find passages through the urban sprawl that others would
miss. When you are not in combat, you (and companions
you lead) can travel between any two locations in the city
twice as fast as your speed would normally allow.

Fey Ancestry: You have advantage on saving throws
against being charmed, and magic can’t put you to sleep.

Mask of the Wilds: Hide when only lightly obscured (heavy rain. mist, Falling snow, etc)

Trance: Elves don’t need to sleep. Instead, they
meditate deeply, remaining semiconscious, for 4
hours a day. You gain the same benefit that a
human does from 8 hours of sleep.

Spells Known: Boyd’s Suspiciously Good Berries, Hunter’s Mark

DC: 13

Level 1 2/2

Darkvision: 60 feet

Languages: Common, Elvish

Equipment:
1 small snake bowl and 1 large snake bowl. A small knife, dungeoneer’s pack, a spear, a map of the city you grew up in, a pet mouse, a token of your family crest, a set of common clothes, and a belt pouch containing 10 gp

Bio:

Boyd is a loner that prefers to survive off the land and dwell among his trees where he has the most comfort with his surroundings. His tendency to make off with a stray goat and his overall concept of ownership has made him unpopular with most people.

Boyd

The Reach granajj georgefreeling83